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What does this mean for Modding? 2405

What does this mean for Modding? While the release of this new tool opens up near limitless possibilities for the future of modding Space Marine 2 and new campaigns are certainly possible, there is still no access to the animation tools necessary to create custom cutscenes so if you had big plans for a dramatic marine monologue or slow-motion drop pod entrance, you’ll need to hold tight.  At the very least, it gives fans a lot more to do between now and the release of the recently announced Warhammer 40,000: Space Marine 3 and it’s fantastic to see a developer allowing modding support for an online game - something we see quite rarely nowadays.  How to Get Started So, if you’ve been waiting for the right moment to make your own mark on Space Marine 2 (or simply have been waiting for the right moment to finally give Titus a moustache), now’s the time. And, if you’re looking for where (and how) to get started, there’s even a Wiki ready and waiting for you.  As of right now,...

Unlike some more modern games, Bloodlines doesn’t have any official modding tools

 Unlike some more modern games, Bloodlines doesn’t have any official modding tools. What did your process look like for creating the unofficial patch? Bloodlines never had an official SDK and the Unofficial SDK came very late in the development of the patch. Luckily Troika had designed all the RPG elements using simple text and run-time-compiling Python files, so much could already be done with a text editor.  Additionally some cool coders created small apps like the VPKTool, that made editing the maps themselves possible. Once the Unofficial SDK was released by two Russian coders, we started to create the lost levels themselves and fixing other issues became much easier. Of all the features you’ve added with this patch, do you have a favourite? Any that caused you any significant issues in development? My favorite part of the patch is the restoration of the library quest, for which Burgermeister built the first ever new Bloodlines map and even Brian Mitsoda gave me all the in...

You dove right into your modding journey with an entire patch for Vampire

You dove right into your modding journey with an entire patch for Vampire: The Masquerade Bloodlines. What made you choose that game? When I first played Bloodlines I basically only did this because it used the Source engine like Half-Life 2. After Strife, it was the first FPS/RPG hybrid and really surpassed all my expectations regarding the atmosphere and especially the writing, which isn't a strong part of most FPS.  Sadly I got stuck due to the buggy state it was released in and even the Unofficial Patch at the time didn't help. I contacted its creator and he told me how to fix my issue, but said he wouldn't continue working on the patch and gave me permission to do it instead. So basically Bloodlines chose me, because it is the best game I have ever played and because it was so buggy, that I had to start modding it myself to even be able to finish it at all. The best game you've ever played? That's high praise! What makes it the best game you've ever played?...